When each effect matters

  1. 1

    Fuse control

    Use it when the board is readable but the shorter late-run fuse is preventing a careful placement.

  2. 2

    Small-body purification

    Use it when low-tier clutter blocks the movement or pairing of larger worlds.

  3. 3

    Field reset

    Treat the reset as the broadest recovery option for a board whose structure is no longer salvageable.

Items and invitation progression

The official description connects stage clears, earned items, and invitation trading. Because the exact economy is not published, this guide separates verified effects from unknown costs.

No made-up item rarity, cooldown, price, or drop chance is shown on this site.

Frequently asked questions

How many rescue item effects are confirmed?

Three effects are described: stop the fuse, remove small bodies, and reset the field.

How do you earn items?

The official page says that clearing stages earns items.

Can items unlock hidden disks?

Items can be traded for invitations, which unlock hidden disks.